![]() Come the Fall, and the resumption of local games and Cons and such, we should have a better idea how game is doing. Some blatantly broken units, and new releases at that, to the point people are openly questioning if the designers have any idea what they're doing. Lots of really basic typos in unit stats and rules haven't been corrected in over a year and half now. Lots of new players not happy with it either, once they see the older rules. New ruleset, not particularly well received, ESPECIALLY by the existing player base. The game itself kinda pulled a Warmahordes MkIII. But it sure as shit ain't going to expand until they get it arranged. Don't know if they're building up a buffer of stock, retooling molds, or just taking a break. ![]() The stock problem is actually just a week or two furlow of their resin department, due to pandemic restrictions. The parent company seems as healthy as any tabletop wargame company at present. And we're pretty comfortable homebrewing things to our tastes. It had fewer things that needed fixing than either of the other 2 options. My small bubble group is playing a heavily modified Beta ruleset. The old edition doesn't have rules for a couple dozen new units.Īnd I say this not as some grognard, but as a guy that started playing 6 months ago, well into the 2e era. Beta is a lot of work of a new player to find and use. 2e has major problems in the core rules that need fixed. The monstrous hosts hunting scream is artificially boosted into a multi-spectra electromagnetic and auditory assault that causes psychological trauma, nausea, vomiting and collapse of mental faculties. ![]() The sad truth is that I can't recommend a specific version to new players. The Screamer is a chillingly familiar living weapon to Resistance fighters only recently encountered by UCM troops. They got faster by being just plain less, except for all the places the rules actually got even more complex and convoluted, largely down to sloppy writing. There's a whole heap of Drama around its launch, with spurned playtesters, new designers, a blatant lack of playtesting that resulted in major rules changes just after release of the big expensive book, a whole slew of typos, and "streamlined" rules that really aren't they're simplified. A few "alpha" rules changes in it, things they were obviously playtesting, but for the most part incredibly well received.īattle for Earth / v2.x - Current version. Itteratively improved, everything is just a little bit better. Original v1.x - Final version was Errata from 2017, has nice print books, melee needed streamlined, had a few other smaller issues that needed addressed as well.īeta - Final version was at Adepticon in 2019, is largely compatible with previous version.
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